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September 5, 2025English Language Teaching MethodologyOpen Access

Teaching Vocabulary Through Play: The Circle Game In An Indonesian Classroom

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Authors

TAT. Ananda Dr. T. AnandaSMSyahrul MunirAAAfrillia Anggreni

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Overview

Quasi-experimental analysis reveals that the Circle Game enhances vocabulary acquisition in eighth graders, indicating its potential in EFL instruction.

Key Points

  • The Circle Game notably increased vocabulary scores in the experimental group compared to the control group, achieving a mean score rise from 55.36 to 86.8.
  • Statistical analysis using a t-test showed a significant difference between the groups (t = 7.56), highlighting the effectiveness of the Circle Game.
  • The experimental group underwent six Circle Game sessions, while the control group received standard instructional methods in vocabulary teaching.
  • Findings emphasize the importance of engaging teaching strategies in EFL, suggesting that games can boost learning and interaction in the classroom.

Cite This Study

Ananda et al. (2025) studied this question.

synapsesocial.com/papers/68c23965b210217d6477b2a2https://doi.org/10.56983/eltm.v5i2.1853
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Riddle Game in Elevating EFL Vocabulary Mastery2025
  2. 2TEAM GAME TOURNAMENT (TGT): AN EFFECTIVENESS METHOD TO TEACH VOCABULARY2025
  3. 3Acting, Guessing, Learning: Communicative Games as a Strategy to Boost Vocabulary Mastery in Young EFL Learners2025
  4. 4The Effectiveness of Gamification Technique to Students’ English Vocabulary Acquisition for Seventh Grade Junior High School Students at SMP N 31 Medan2025
  5. 5The Use of Scattergories Game to Develop Students’ Vocabulary Mastery2025