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September 26, 2025Computer Applications in Engineering EducationOpen Access

Teaching and Learning Cybersecurity Using Capture the Flag: Effectiveness Comparison Between University Students in Finland and Czechia

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Authors

TSTiina Schafeitel‐TähtinenWLWilli Lazarov

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Overview

Observational analysis compares learning effectiveness and satisfaction with Capture the Flag games in Finland and Czechia, indicating beneficial effects on student skills.

Key Points

  • CTF games increased knowledge and self-efficacy among university students, enhancing their learning experience.
  • Pre- and post-surveys showed high student satisfaction and the perceived meaningfulness of learning with CTF games.
  • Different types of students benefited uniquely from CTF scenarios, suggesting tailored educational approaches may be needed.
  • Gamified learning through CTF appears effective in improving student interest and skill in cybersecurity, which is crucial for future employment.

Cite This Study

Schafeitel‐Tähtinen et al. (2025) studied this question.

synapsesocial.com/papers/68d5e189136d0912e8f6e907https://doi.org/10.1002/cae.70082
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