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June 5, 2025

การพัฒนาสื่อการเรียนรู้รูปแบบเกมเรื่องความปลอดภัยทางไซเบอร์

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Authors

NPNattanon PlabuthongRNRutchanon NoyiaomPSPuttida Sakulwiriyakitkul

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Overview

This research demonstrates enhanced instructional efficiency and learner satisfaction in cybersecurity education using game-based learning.

Key Points

  • The game-based learning media significantly improved students' learning achievement in cybersecurity.
  • Instructional efficiency exceeded the 80/80 standard, showing strong educational outcomes.
  • Cybersecurity scenarios in the game promoted decision-making and awareness against online threats.
  • Learner satisfaction was very high, indicating positive reception and effectiveness of the media.

Cite This Study

Plabuthong et al. (2025) studied this question.

synapsesocial.com/papers/68af2ef0cf1dd9ea359e6ef0https://doi.org/10.14416/c.fte.2025.06.040
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