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September 5, 2025Lectura Jurnal PendidikanOpen Access

Gamification in English Learning: Building Students’ Motivation and Creativity

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Authors

AFAngel FariscaSWSilih Warni

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Overview

Mixed-methods analysis shows that gamification improves motivation and creativity for EFL students, suggesting effective instructional strategies for engagement.

Key Points

  • Statistically significant improvements in motivation and creativity were observed in students.
  • Participants included 33 eleventh-grade students from a public high school in Bekasi.
  • An explanatory sequential mixed-methods design was used to analyze both quantitative and qualitative data.
  • Challenges included limited access to digital devices and differences in student adaptability based on technology exposure.

Cite This Study

Farisca et al. (2025) studied this question.

synapsesocial.com/papers/68c238d2b210217d64779aafhttps://doi.org/10.31849/3ej46t19
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Gamification in English Learning: Strategies to Increase Student Motivation and Engagement in the Digital Age2024
  2. 2Gamification in ELT: Investigating Its Impact on Motivation and Language Learning Outcomes2025 · 1 citations
  3. 3Implementation of Gamification as an Active Methodology to Enhance Motivation and Academic Performance in EFL Learners2025 · 1 citations
  4. 4The impact of gamification on motivation and performance in English2025
  5. 5Gamifying Grammar: Enhancing Students’ Motivation Through Digital Game-Based Learning in EFL Classroom2025 · 1 citations