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September 5, 2025English Language Teaching Journal

Gamifying Grammar: Enhancing Students’ Motivation Through Digital Game-Based Learning in EFL Classroom

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Authors

MZMoh Shofi ZuhriMLMoh Kavin LidinillahMNMuhammad Nashihin

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Overview

Mixed-method design shows gamification improves grammar comprehension in EFL, indicating enhanced student engagement.

Key Points

  • DGBL significantly improved both grammar understanding and student motivation in the EFL classroom.
  • Students reported enjoyable and challenging gamified activities, leading to higher post-test scores.
  • A mixed-method design, including pre-tests and post-tests, assessed students' comprehension and motivation.
  • DGBL may transform grammar learning, but equitable access to technology is essential.

Cite This Study

Zuhri et al. (2025) studied this question.

synapsesocial.com/papers/68c239e5b210217d6477e63ahttps://doi.org/10.35897/eltj.v5i2.1929
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