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October 23, 2025World Journal of English LanguageOpen Access

Implementation of Gamification as an Active Methodology to Enhance Motivation and Academic Performance in EFL Learners

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Authors

CBCarmen Benitez-CorreaAQAna Quiñonez-BeltranEMElsa Morocho-Cuenca

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Overview

Quasi-experimental design improved academic performance in students learning English as a foreign language, suggesting gamification effectively enhances motivation.

Key Points

  • Positive influence of gamification on students' motivation to learn English as a foreign language came from engaging game elements.
  • Study involved 441 students aged 11 to 12 years, using survey, interview, pre-test and post-test techniques across five months.
  • Quasi-experimental design identified significant improvements in academic performance linked to gamification methods used in the classroom.
  • Implications suggest further research is necessary to explore gamification in various learning environments, including virtual settings.

Cite This Study

Benitez-Correa et al. (2025) studied this question.

synapsesocial.com/papers/68f984011881b68f3b7ae540https://doi.org/10.5430/wjel.v16n2p203
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