Quasi-experimental design improved academic performance in students learning English as a foreign language, suggesting gamification effectively enhances motivation.
Key Points
Positive influence of gamification on students' motivation to learn English as a foreign language came from engaging game elements.
Study involved 441 students aged 11 to 12 years, using survey, interview, pre-test and post-test techniques across five months.
Quasi-experimental design identified significant improvements in academic performance linked to gamification methods used in the classroom.
Implications suggest further research is necessary to explore gamification in various learning environments, including virtual settings.
Cite This Study
Benitez-Correa et al. (2025) studied this question.