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August 17, 2025Asian Journal of Early Childhood and Elementary EducationOpen Access

Pengembangan Media Edukasi Game berbantuan Wordwall pada Evaluasi Mata Pelajaran Pendidikan Pancasila Kelas VI di SD

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Authors

AFAdela Khalisa FitriZZZuardi Zuardi

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Overview

Research and development assessed learning outcomes in Pancasila Education, indicating that educational games may enhance student engagement and motivation.

Key Points

  • Wordwall-assisted educational game improved learning outcomes in Pancasila Education, leading to higher post-test scores.
  • Content validity reached 94%, media validity 83%, and language validity 87%, indicating high reliability of the media.
  • Implementation used the ADDIE model, ensuring a structured approach from analysis to evaluation in Grade V students.
  • The educational game was rated highly practical by teachers and students, with effectiveness measured at 91.17% for enhancing engagement.

Cite This Study

Fitri et al. (2025) studied this question.

synapsesocial.com/papers/68af76ad7567bf4f94fef488https://doi.org/10.58578/ajecee.v3i4.7201
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  4. 4Upaya Meningkatkan Hasil Belajar Peserta Didik Melalui Media Pembelajaran Wordwall pada Mata Pelajaran Bahasa Indonesia di Kelas V SD Negeri 060843 Medan Barat2025
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