This analysis demonstrates cross-cultural communication dynamics in digital game communities, suggesting rich player interactions.
Video games have transformed from a niche pastime into a global cultural phenomenon, giving rise to worldwide gaming communities. This paper explores the dynamics of cross-cultural communication in digital game communities, using Kingdom Come: Deliverance as a case study. As a historically rich single-player role-playing game, Kingdom Come presents a unique setting15th-century Bohemiathat evokes varied reactions among players from different cultural backgrounds. The paper reviews how cultural diversity shapes gameplay interpretation, community dialogue, and moral frameworks within game engagement. It highlights both friction and understanding that arise in these global interactions. Drawing on literature in cultural studies and game theory, the paper shows how games serve not only as entertainment but also as arenas for negotiating identity, tradition, and worldview. The discussion also addresses community-created content and how global fanbases interact across linguistic and ideological borders. Ultimately, the study demonstrates that video games, even those without real-time multiplayer features, act as platforms for intercultural exchange and critical reflection.
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Qunyi Jiang (2025) studied this question.
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