Evaluation reveals that deep reinforcement learning reduces task drops and latency in vehicular edge computing systems, enabling real-time performance improvements.
Vehicular Mobile Edge Computing (VEC) drives the future by enabling low-latency, high-efficiency data processing at the very edge of vehicular networks. This drives innovation in key areas such as autonomous driving, intelligent transportation systems, and real-time analytics. Despite its potential, VEC faces significant challenges, particularly in adhering to strict task offloading deadlines, as vehicles remain within the coverage area of Roadside Units (RSUs) for only brief periods. To tackle this challenge, this paper evaluates the performance boundaries of task processing by initially establishing a theoretical limit using Particle Swarm Optimization (PSO) in a static environment. To address more dynamic and practical scenarios, PSO, Deep Q-Network (DQN), and Proximal Policy Optimization (PPO) models are implemented in an online setting. The objective is to minimize dropped tasks and reduce end-to-end (E2E) latency, covering both communication and computation delays. Experimental results demonstrate that the DQN model considerably surpasses the dynamic PSO approach, achieving a 99.2% reduction in execution time. Furthermore, It leads to a reduction in dropped tasks by 2.5% relative to dynamic PSO and achieves 18.6\% lower E2E latency, highlighting the effectiveness of Deep Reinforcement Learning (DRL) in enabling scalable and efficient task management for VEC systems.
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Paknejad et al. (2025) studied this question.
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