Analysis shows how maladaptive coping strategies mediate psychological pain and symptoms of anxiety in gamers.
Key Points
Mediation analysis revealed that catastrophizing significantly mediated the relationship between video game use disorder and all psychopathological variables.
Rumination served as a mediator for anxiety, whereas self-blame was specifically linked to psychological pain alone.
The study assessed 201 gamers using standardized self-report measures, analyzing the mediation effects through advanced statistical modeling.
The findings underscore the importance of addressing maladaptive emotion regulation strategies in supporting treatment and assessment in gaming disorder.