Systematic review evaluates the benefits of virtual reality exergames for gait and balance in Parkinson's disease, suggesting efficacy compared to active controls.
Introduction Exergaming is increasingly used to target gait and balance impairments in Parkinson's disease (PD), but the durability of effects and comparative efficacy versus active controls remain uncertain. The aim of this work is to evaluate the effectiveness and clinical implications of exergame-based rehabilitation for individuals with PD in randomized controlled trials, including studies with and without follow-up assessments.
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Lima et al. (2025) studied this question.
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