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September 10, 2025

Digital Gamification for Vocabulary Growth: Evaluating Educaplay for EFL Learners in a Boarding School Setting

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Authors

ARAtaur RahmanMMMuajiz Muallim

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Overview

Pre-experimental design with 42 EFL students showed improved vocabulary mastery, highlighting motivation from gamified tools.

Key Points

  • Vocabulary mastery improved significantly, with mean scores rising from 55.71 to 94.48 after using Educaplay.
  • The study employed a pre-experimental one-group pretest-posttest design, involving 42 EFL students over six sessions.
  • Questionnaire data highlighted high levels of student motivation and satisfaction with the gamified learning process.
  • These findings suggest that interactive learning through gamification can effectively support vocabulary acquisition.

Cite This Study

Rahman et al. (2025) studied this question.

synapsesocial.com/papers/68c23f63b210217d64796cefhttps://doi.org/10.56303/selec.v1i1.403
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Also Consider

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  4. 4The Effectiveness of Gamification Technique to Students’ English Vocabulary Acquisition for Seventh Grade Junior High School Students at SMP N 31 Medan2025
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