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September 10, 2025International Journal of Child Health and Nutrition

Gamification in Child and Adolescent Health: Trends, Applications, and Policy Relevance for Mental Well-Being, Physical Activity, and Nutrition

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Authors

AAAbdullah Kamel Alhashmi AlamerKing Faisal Specialist Hospital & Research Centre

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Implication

Bibliometric analysis reveals gamification enhances mental health interventions in children and adolescents, indicating policy implications.

Key Points

  • Gamification is increasingly integrated into mental health interventions targeting children and adolescents, enhancing engagement.
  • A bibliometric analysis revealed 276 documents with a 32.98% annual growth rate in gamification in mental health research.
  • Collaboration among authors was evident, with an average of 4.99 co-authors per document, indicating a strong research network.
  • Key themes included gamification, mHealth, anxiety, and ADHD, highlighting the field's responsiveness to societal mental health demands.

Cite This Study

Abdullah Alamer (2025) studied this question.

synapsesocial.com/papers/68c23f63b210217d647964f3https://doi.org/10.6000/1929-4247.2025.14.03.7
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