Implementing Creative Learning with Technology to Improve Literacy and Numeracy in Primary Schools
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Key Points
Technology-based creative learning can enhance student engagement by up to 80%, improving literacy and numeracy skills.
Empirical evidence suggests gamification and augmented reality improve understanding of concepts by 25-40%.
Structural barriers like inadequate digital infrastructure limit effective implementation, with only 30% of remote schools having stable internet access.
Continuous training for teachers is crucial, as approximately 45% lack sufficient readiness to utilize advanced technology in education.
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Implication
Literature review evaluates the impact of technology on literacy and numeracy in primary education, suggesting effective strategies for implementation.