Synapse
⌘+K
Synapse
PulseExploreClubsResearchersJournals
Instagram
HomeClubsExplore
August 17, 2025Indonesian Journal of Innovation Studies

Improving Learning Outcomes and Student Motivation Through Quizizz Mobile

View Full Paper
Ask AI
Bookmark
Share

Authors

JJJoharotul Jamilah

Discussion

Loading...

Member takes

Implication

Quasi-experimental design shows Quizizz Mobile improves learning outcomes and motivation in Indonesian elementary school students, suggesting effective integration of gamification.

Key Points

  • Quizizz Mobile significantly improved learning outcomes in the experimental group compared to traditional methods, enhancing educational experiences.
  • The experimental group saw a 17.86 point increase in cognitive learning outcomes, highlighting the platform's effectiveness for elementary education.
  • Assessment through pre- and post-tests in a quasi-experimental design demonstrates the strong positive impact of gamification on student motivation.
  • The study supports the integration of mobile-based gamified tools into the IPAS curriculum, offering meaningful insights for educators.

Cite This Study

Joharotul Jamilah (2025) studied this question.

synapsesocial.com/papers/68c2366fb210217d647748c3https://doi.org/10.21070/ijins.v26i3.1458
View Full Paper
Ask AI
Bookmark
Share