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August 22, 2025International Journal of Multidisciplinary Research in Arts Science and TechnologyOpen Access

Gamification as a Tool for Enhancing Learners’ Outcome and Motivation

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Authors

RTRenato A. TiriaVNViernalyn M. Nama

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Overview

Mixed-methods research shows gamification boosts self-efficacy and engagement in SHS biology students, suggesting effective educational strategies.

Key Points

  • Gamification significantly improved self-efficacy and engagement among students in biology classes, making learning more enjoyable.
  • In a sample of 52 Grade 11 STEM students, post-intervention tests indicated substantially better academic performance after gamified lessons.
  • This mixed-methods study utilized both quantitative surveys and qualitative focus group discussions to gather comprehensive insights.
  • The findings suggest that integrating gamification into teaching can reduce student anxiety and foster collaboration, enhancing the overall learning experience.

Cite This Study

Tiria et al. (2025) studied this question.

synapsesocial.com/papers/68af76bf7567bf4f94fefd7bhttps://doi.org/10.61778/ijmrast.v3i8.167
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1The Effectiveness of Gamification on Academic Achievement in Biology Among Senior Secondary Students2025
  2. 2Gamification: An Experimental Study on Enhancing Academic Achievement and Student Engagement in Higher Education2024
  3. 3Harnessing Gamification in Digital Classrooms: Enhancing Student Engagement, Motivation, and Cultural Inclusivity in Education2025 · 1 citations
  4. 4Gamification in Education: Its Impact on Engagement, Motivation, and Learning Outcomes2025 · 12 citations
  5. 5Gamification and Student Engagement: Evidence, Challenges, and Future Directions2025 · 2 citations