This review examines representation in digital game platforms, revealing feminist perspectives in gaming, indicating potential for fairer environments.
Thanks to digital technologies offering the opportunity of interaction to its users, digital game platforms, just like other digital media platforms, reveal differences and multiplicity. Digital game platforms are environments where sexuality, genders, races, cultures and ethnicities are represented. At this point, it is seen that the “Feminist Gaming” approach, in which a counter-representation and narrative construction is positioned against the marginalizing, sexist, homophobic and male-dominated game culture in the digital game environment, appears in the context of digital game sociology and feminist theories. Assuming that transforming the digital game industry and digital game platforms (narrative-character-representation-discourse-image-space) into a research field is an important step towards combating marginalizing practices, the study will examine how a fair gaming environment can be built through the games included in the sample group based on the technofeminist perspective.
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Meltem Merve Urfalı (2025) studied this question.